AoeStats
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Arena

509456645Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 38m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1214
+17
🇫🇷 Bulgarians · France
1207
+17
🇲🇽 Malay · Mexico
1228
-17
🇲🇽 Jurchens · Mexico
1227
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 1,870 12:14 15:56 32:49 ⛏ Fast Castle
33 1,286 10:39 14:28 27:28 ⛏ Fast Castle
26 1,023 10:16 14:40 32:41 ⛏ Fast Castle
13 500 10:51 14:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,120 12,840 9,160 1,820 41,940 42,971
8,595 7,695 5,475 1,400 23,165 24,265
10,095 6,020 5,775 750 22,640 23,179
3,830 2,835 1,555 1,780 10,000 10,714
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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