AoeStats
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Nomad

510380512Analyzed
3v3 RM · 16h ago on Sep 30, 2026· 64m 57s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Vietnamese · Switzerland
695
+15
🇨🇭 Bohemians · Switzerland
639
+18
🇷🇺 Spanish · Russia
616
+18
🇭🇺 Huns · Hungary
693
-34
🇭🇺 Magyars · Hungary
681
-17
🇭🇺 Bohemians · Hungary
659
-16
Player eAPM Actions Feudal Castle Imperial Opening
15 971 17:10 26:24 44:31 ⛏ Fast Castle
14 886 15:13 24:51 40:53 ⛏ Fish Boom FC
13 857 15:19 26:11 39:02 ⛏ Fish Boom
13 850 21:39 26:04 39:30 ⛏ Fast Castle
12 807 17:13 24:58 45:01 ⛏ Fast Castle
10 649 20:20 27:03 37:52 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
29,120 34,390 12,140 4,330 79,980 89,524
22,015 29,430 22,895 2,275 76,615 80,362
28,025 19,085 19,865 5,225 72,200 87,282
20,600 21,075 22,060 4,200 67,935 70,501
10,910 20,952 14,060 4,275 50,197 55,780
20,365 11,380 9,400 1,525 42,670 52,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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