AoeStats
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Arena

509689468Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 49m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
824
+15
🇩🇪 Varangians · Germany
782
+17
🇧🇴 Cumans · Bolivia
769
+17
🇭🇺 Teutons · Hungary
922
-62
🇭🇺 Persians · Hungary
750
-14
🇭🇺 Celts · Hungary
716
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,523 9:57 15:25 33:18 ⛏ Fast Castle
21 1,050 11:37 18:06 35:26 ⛏ Fast Castle
13 620 13:42 23:42 36:43 ⚔ Drush
10 514 10:45 19:30 35:43 ⛏ Fast Castle
10 475 17:06 22:43 36:25 ⛏ Fast Castle
8 406 13:54 21:46 32:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,395 16,505 15,380 1,500 55,780 67,296
18,570 8,855 13,595 900 41,920 60,659
13,915 12,050 11,050 2,600 39,615 46,132
15,025 11,950 6,480 2,165 35,620 39,229
17,060 8,985 7,415 1,150 34,610 36,634
14,050 9,040 6,500 2,915 32,505 37,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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