AoeStats
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Black Forest

509679112Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 55m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
953
+10
🇭🇺 Bulgarians · Hungary
892
+13
🇩🇪 Franks · Germany
853
+20
🇭🇺 Japanese · Hungary
972
-50
🇭🇺 Persians · Hungary
760
-10
🇭🇺 Bohemians · Hungary
725
-9
Player eAPM Actions Feudal Castle Imperial Opening
41 2,291 13:04 17:09 32:49 ⛏ Fast Castle
29 1,632 12:13 19:01 31:03 ⛏ Fast Castle
17 936 11:19 20:41 38:05 ⛏ Fast Castle
14 782 16:11 20:11 35:37 ⛏ Fast Castle
11 640 11:49 23:58 — ⛏ Fast Castle
8 449 16:10 23:14 39:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,070 18,024 31,420 3,675 88,189 94,366
27,370 13,836 18,370 5,890 65,466 92,124
20,615 16,494 18,045 4,100 59,254 72,784
19,885 15,350 10,765 2,935 48,935 57,846
16,030 8,310 5,500 1,640 31,480 33,446
4,750 11,289 6,735 1,725 24,499 25,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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