AoeStats
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Arena

510221773Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 52m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Dravidians · Canada
1561
+17
🇭🇰 Spanish · Hong Kong SAR China
1515
+19
🇺🇸 Teutons · United States
1470
+21
🇦🇷 Saracens · Argentina
1379
+23
🇺🇸 Persians · United States
1671
-25
🇺🇸 Bohemians · United States
1664
-23
🇩🇰 Danes · Denmark
1481
-16
🇺🇸 Malay · United States
1477
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 2,976 10:22 14:08 26:30 ⛏ Fast Castle
47 2,495 11:23 15:12 29:32 ⛏ Fast Castle
46 2,425 11:34 15:24 33:28 ⛏ Fast Castle
40 2,125 11:49 15:23 33:55 ⛏ Fast Castle
35 1,877 11:41 15:53 38:51 ⛏ Fast Castle
32 1,693 10:11 13:54 32:30 ⛏ Fast Castle
28 1,460 9:36 13:14 46:22 ⛏ Fast Castle
28 1,505 9:10 20:14 33:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,830 18,480 28,935 4,200 93,445 98,663
31,370 27,750 18,380 3,750 81,250 88,755
40,240 15,650 23,865 950 80,705 87,303
28,350 25,965 20,460 3,680 78,455 89,318
18,325 22,160 8,660 2,875 52,020 56,961
22,120 18,815 7,385 2,765 51,085 61,640
16,955 21,550 10,090 1,520 50,115 53,064
15,800 14,295 6,315 3,410 39,820 41,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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