AoeStats
← Fleischwolf

Lombardia

509708755Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 49m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
1436
+10
🇩🇪 Mongols · Germany
1434
+11
🇩🇪 Varangians · Germany
1334
+14
🇩🇪 Mongols · Germany
1251
+18
🇫🇷 Hindustanis · France
1375
-16
🇨🇭 Franks · Switzerland
1314
-14
🇲🇽 Mongols · Mexico
1280
-12
🇫🇷 Armenians · France
1245
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 2,367 11:00 23:00 38:21 ⚔ Scout Rush
41 2,032 8:52 20:01 40:43 ⚔ Scout Rush
32 1,563 12:31 19:08 30:02 ⚔ Archer Rush
30 1,492 12:32 18:44 48:29
29 1,407 10:33 14:30 35:11 ⛏ Fast Castle
27 1,328 11:06 15:50 39:28 ⛏ Fast Castle
25 1,216 10:55 14:48 35:14 ⛏ Fast Castle
21 1,016 9:23 23:45 29:14 ⚔ M@A into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
37,390 16,085 10,895 2,180 66,550 75,171
25,760 16,616 15,485 3,795 61,656 66,835
22,020 11,898 15,170 5,490 54,578 57,249
22,480 12,302 10,745 2,330 47,857 56,441
19,490 15,808 8,260 2,630 46,188 51,371
16,985 14,398 10,260 2,950 44,593 48,239
23,995 13,659 6,725 200 44,579 52,909
11,425 11,154 4,355 3,060 29,994 34,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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