AoeStats
← Fleischwolf

Lombardia

508947475Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 52m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1398
+16
🇩🇪 Spanish · Germany
1395
+16
🇩🇪 Persians · Germany
1306
+20
🇩🇪 Khmer · Germany
1273
+21
🇨🇳 Danes · China
1441
-20
🇭🇰 Mongols · Hong Kong SAR China
1421
-19
🇪🇸 Bengalis · Spain
1373
-17
🇩🇪 Italians · Germany
1360
-17
Player eAPM Actions Feudal Castle Imperial Opening
62 3,252 11:00 15:24 34:05 ⛏ Fast Castle
59 3,113 10:08 21:16 32:57 ⛏ Fast Castle
37 1,924 10:27 15:09 34:35 ⛏ Fast Castle
36 1,891 11:18 15:20 40:28 ⛏ Fast Castle
35 1,862 10:42 14:21 36:01 ⛏ Fast Castle
28 1,452 12:10 15:27 32:34 ⛏ Fast Castle
25 1,299 9:26 18:06 38:39 ⛏ Fast Castle
22 1,148 10:03 14:19 34:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,820 26,078 30,895 1,355 108,148 126,971
33,025 14,906 29,050 1,715 78,696 90,225
32,070 15,808 19,360 5,195 72,433 87,996
32,900 20,365 10,310 3,985 67,560 72,109
13,375 21,882 20,485 2,820 58,562 63,892
13,000 19,746 16,975 4,530 54,251 55,146
19,575 17,626 8,260 3,810 49,271 58,362
11,910 9,626 5,430 1,235 28,201 31,051
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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