Arabia
509531733Analyzed2v2 RM
·
3d ago on Sep 27, 2026·
56m 21s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 235,844 analysed team-game players on Arabia.
DarkKnight95604
C
Feudal Age
11:03
vs 10:19
btm 31%
Castle Age
22:26
vs 22:29
top 49%
Imperial Age
40:42
vs 39:59
btm 44%
eAPM
26
vs 31
btm 37%
First military
15:06
vs 11:40
btm 26%
▲
Town centers almost never idle — 1s across the first 22:26
akjamesm49
D
Feudal Age
10:58
vs 10:19
btm 33%
Castle Age
22:00
vs 22:29
top 44%
Imperial Age
50:31
vs 39:59
btm 6%
eAPM
20
vs 31
btm 22%
First military
12:07
vs 11:40
btm 45%
▼
Slow Imperial Age at 50:31 — slower than 94% of analysed players on Arabia
▼
Low eAPM (20) — busier hands win idle time back
▼
Town centers idle 3:25 of the first 22:00 — keep villagers queued
Choro Guts
C
Feudal Age
12:25
vs 10:19
btm 11%
Castle Age
20:52
vs 22:29
top 30%
Imperial Age
41:04
vs 39:59
btm 42%
eAPM
19
vs 31
btm 20%
First military
21:00
vs 11:40
btm 9%
▼
Slow Feudal Age at 12:25 — slower than 89% of analysed players on Arabia
▲
Fast Castle Age at 20:52 — faster than 70% of analysed players on Arabia
▼
Low eAPM (19) — busier hands win idle time back
▼
First military only at 21:00 (Archer) — later than 91% of analysed players on Arabia
▼
Town centers idle 3:32 of the first 20:52 — keep villagers queued
Edu
D
Feudal Age
12:26
vs 10:19
btm 11%
Castle Age
27:17
vs 22:29
btm 9%
Imperial Age
54:03
vs 39:59
btm 3%
eAPM
21
vs 31
btm 25%
First military
15:53
vs 11:40
btm 23%
▼
Slow Feudal Age at 12:26 — slower than 89% of analysed players on Arabia
▼
Slow Castle Age at 27:17 — slower than 91% of analysed players on Arabia
▼
Slow Imperial Age at 54:03 — slower than 97% of analysed players on Arabia
▼
Low eAPM (21) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 4:32 of the first 27:17 — keep villagers queued