AoeStats
← cerulean0426

Black Forest

510309580Analyzed
3v3 RM · 16h ago on Sep 30, 2026· 43m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Spanish · South Korea
1280
+9
🇨🇳 Hindustanis · China
1238
+10
🇹🇼 Varangians · Taiwan
994
+20
🇹🇼 Spanish · Taiwan
1119
-14
🇦🇹 Franks · Austria
1097
-13
🇧🇪 Mongols · Belgium
1070
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 2,596 11:31 15:54 28:36 ⛏ Fast Castle
39 1,729 11:10 15:13 28:14 ⛏ Fast Castle
32 1,408 13:19 16:46 31:53 ⛏ Fast Castle
29 1,248 12:47 17:53 33:11 ⛏ Fast Castle
25 1,095 12:38 17:09 29:55 ⛏ Fast Castle
19 833 9:32 17:28 29:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,605 16,995 11,935 3,000 55,535 69,805
20,900 16,572 9,590 2,470 49,532 62,341
18,910 16,755 9,785 1,180 46,630 50,348
21,070 13,852 9,160 1,280 45,362 53,481
19,645 7,631 8,140 2,460 37,876 43,777
14,430 10,442 4,405 1,750 31,027 35,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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