AoeStats
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Arabia

507444246Analyzed
1v1 RM · 13d ago on Sep 18, 2026· 73m 57s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
974
+17
🇱🇹 Bulgarians · Lithuania
1003
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 2,457 10:36 23:09 39:55 ⚔ Archer Rush
23 1,712 11:12 19:20 42:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,295 27,421 15,165 1,425 68,306 72,441
27,205 18,525 14,655 3,425 63,810 90,280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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