AoeStats
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Nomad

509324214Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 30m 33s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Varangians · Russia
1071
+14
🇫🇷 Persians · France
1060
+15
🇨🇳 Aztecs · China
1047
-15
🇻🇳 Inca · Vietnam
1027
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 1,517 14:47 18:59 — ⚔ FC into Champis
48 1,454 15:32 25:02 — ⚔ Fish Boom into Fire Galleys into Scouts
24 746 17:17 24:58 — ⛏ Fish Boom
24 727 12:03 15:36 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,500 5,900 1,435 875 13,710 13,559
6,865 4,415 1,485 200 12,965 12,780
6,255 2,575 3,350 100 12,280 12,295
5,280 3,175 1,065 810 10,330 10,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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