AoeStats
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Arena

506545656Analyzed
2v2 RM · 17d ago on Sep 14, 2026· 45m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1156
+16
🇺🇸 Malians · United States
1139
+16
🇧🇴 Shu · Bolivia
1151
-16
🇦🇷 Cumans · Argentina
1144
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,823 10:44 15:34 31:53 ⛏ Fast Castle
29 1,347 10:12 19:47 38:04 ⛏ Fast Castle
21 982 10:34 14:42 — ⛏ Fast Castle
19 876 10:41 14:31 37:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,260 29,665 9,835 2,950 61,710 69,780
22,150 13,686 6,955 1,525 44,316 49,897
12,325 4,585 4,610 3,130 24,650 31,468
7,235 7,811 1,830 1,465 18,341 22,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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