AoeStats
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Black Forest

508899795Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 62m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Romans · United Kingdom
1051
+14
🇷🇴 Persians · Romania
1046
+14
🇷🇴 Hindustanis · Romania
918
+19
🇬🇧 Varangians · United Kingdom
1031
-17
🇬🇧 Bengalis · United Kingdom
1007
-16
🇲🇽 Teutons · Mexico
969
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,628 11:30 18:16 33:00 ⛏ Fish Boom FC
22 1,365 13:12 18:46 30:49 ⛏ Fast Castle
21 1,305 14:03 20:30 36:05 ⛏ Fish Boom FC
16 1,022 13:15 22:23 33:26 ⛏ Fast Castle
13 831 12:09 16:50 27:35 ⛏ Fish Boom FC
11 675 13:09 16:55 33:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,940 32,512 41,020 3,830 129,302 134,119
34,695 31,774 16,980 3,820 87,269 96,428
20,800 32,425 25,055 870 79,150 96,878
33,180 24,058 18,255 3,100 78,593 99,509
22,840 23,616 13,610 2,165 62,231 76,393
26,690 16,390 17,720 1,275 62,075 92,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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