AoeStats
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Arena

510739350Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 46m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1296
+16
🇨🇳 Spanish · China
1290
+16
🇨🇳 Hindustanis · China
1279
+17
🇨🇳 Malians · China
1240
+19
🇭🇰 Varangians · Hong Kong SAR China
1318
-18
🇭🇰 Romans · Hong Kong SAR China
1313
-18
🇮🇳 Aztecs · India
1298
-17
🇦🇷 Khmer · Argentina
1249
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,924 10:56 15:23 28:21 ⛏ Fast Castle
38 1,768 10:28 14:51 40:43 ⛏ Fast Castle
33 1,567 10:08 13:54 26:23 ⛏ Fast Castle
27 1,290 10:08 14:11 26:29 ⛏ Fast Castle
27 1,283 10:54 15:04 30:10 ⛏ Fast Castle
27 1,287 10:50 14:33 27:58 ⛏ Fast Castle
27 1,270 9:46 14:03 43:12 ⛏ Fast Castle
24 1,134 10:17 14:28 29:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,570 15,960 19,595 3,600 83,725 96,548
34,060 12,395 20,545 2,150 69,150 71,403
26,385 25,610 9,105 2,250 63,350 76,168
31,790 16,350 11,555 3,060 62,755 74,852
31,455 12,225 11,395 2,975 58,050 67,001
25,230 17,150 7,830 1,700 51,910 63,890
21,980 11,704 11,045 3,650 48,379 51,651
14,125 11,030 2,795 1,540 29,490 32,855
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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