AoeStats
← Mknolix

Yucatan

510738383Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 5m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1319
+13
🇭🇰 Varangians · Hong Kong SAR China
1304
+14
🇭🇰 Jurchens · Hong Kong SAR China
1299
+14
🇦🇷 Vietnamese · Argentina
1232
+17
🇨🇳 Persians · China
1271
-15
🇪🇸 Ethiopians · Spain
1259
-15
🇨🇳 Celts · China
1254
-14
🇨🇳 Spanish · China
1236
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 355 — — —
47 269 — — —
42 241 — — —
42 238 — — —
38 220 — — —
31 180 — — —
29 167 — — —
3 20 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,800 225 0 0 2,025 2,080
850 325 0 0 1,175 1,136
850 300 0 0 1,150 1,320
800 325 0 0 1,125 1,024
1,000 100 0 0 1,100 1,244
700 150 0 0 850 874
600 125 0 0 725 868
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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