AoeStats
← Mknolix

Arena

510594824Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 41m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
1305
+14
🇹🇷 Cumans · Türkiye
1274
+16
🇳🇱 Teutons · Netherlands
1194
+20
🇲🇽 Malians · Mexico
1182
+19
🇹🇷 Varangians · Türkiye
1273
-18
🇵🇪 Burmese · Peru
1262
-17
1260
-17
🇦🇷 Gurjaras · Argentina
1254
-17
Player eAPM Actions Feudal Castle Imperial Opening
68 2,835 10:46 17:40 — ⛏ Fast Castle
38 1,567 9:38 18:18 33:33
36 1,517 11:03 15:00 29:54 ⛏ Fast Castle
30 1,233 10:16 14:32 28:17 ⛏ Fast Castle
29 1,193 10:35 15:15 29:40 ⛏ Fast Castle
28 1,170 12:22 16:03 32:52 ⛏ Fast Castle
25 1,052 11:06 22:56 35:37 ⛏ Fast Castle
19 794 9:55 19:11 36:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,895 16,625 20,095 4,225 70,840 72,674
23,670 15,413 16,210 1,650 56,943 61,971
25,520 14,590 9,520 950 50,580 53,851
22,430 12,518 6,685 1,210 42,843 49,893
18,245 9,395 6,660 2,885 37,185 43,973
15,130 10,645 3,690 1,775 31,240 36,576
11,375 11,605 4,895 2,160 30,035 32,387
10,910 6,115 5,225 750 23,000 24,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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