AoeStats
← Mknolix

MegaRandom

510167044Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 63m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Wei · Poland
1126
+16
🇵🇱 Varangians · Poland
1116
+16
🇩🇿 Poles · Algeria
1115
+16
🇦🇷 Persians · Argentina
1092
+17
🇳🇱 Poles · Netherlands
1162
-18
🇳🇱 Goths · Netherlands
1140
-17
🇳🇱 Britons · Netherlands
1128
-17
🇳🇱 Bohemians · Netherlands
1045
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,911 12:48 24:28 34:47 ⚔ Fish Boom into Scouts into Archers
34 2,150 10:38 15:05 35:10 ⛏ Fast Castle
34 2,122 12:52 17:39 33:17 ⛏ Fish Boom FC
30 1,865 15:14 22:28 36:37 ⛏ Fish Boom
28 1,742 11:47 23:24 — ⛏ Fast Castle
24 1,492 13:09 17:52 35:13 ⛏ Fast Castle
16 1,016 10:50 19:58 45:18 ⛏ Fish Boom FC
15 968 11:49 23:14 34:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,860 31,932 15,740 2,650 64,182 87,053
25,555 13,498 16,445 4,505 60,003 69,651
27,995 14,215 10,950 3,660 56,820 62,213
21,270 14,744 12,360 2,300 50,674 64,986
20,485 12,215 12,685 1,400 46,785 54,724
20,340 12,665 1,935 1,655 36,595 46,130
8,090 13,902 7,900 200 30,092 32,667
6,975 4,433 250 615 12,273 12,052
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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