AoeStats
← Mknolix

Arena

510130563Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 70m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
1079
+13
🇨🇴 Bohemians · Colombia
983
+17
🇨🇴 Goths · Colombia
983
+17
🇷🇺 Varangians · Russia
946
+18
🇩🇪 Jurchens · Germany
1035
-17
🇮🇳 Celts · India
1012
-17
🇬🇧 Cumans · United Kingdom
986
-16
🇨🇿 Franks · Czechia
977
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,505 10:49 14:26 31:52 ⛏ Fast Castle
31 2,190 11:18 15:29 34:02 ⛏ Fast Castle
26 1,811 12:57 21:52 34:02 ⛏ Fast Castle
20 1,410 11:44 17:03 54:31 ⛏ Fast Castle
18 1,299 13:25 23:34 30:21 ◆ FC into Fast Imp
12 836 11:00 16:03 36:36 ⛏ Fast Castle
12 865 11:27 16:17 25:50 ⛏ Fast Castle
11 792 9:06 22:13 36:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,880 41,488 18,655 5,380 115,403 120,481
67,680 16,815 25,015 850 110,360 137,912
45,860 25,565 22,000 4,630 98,055 107,680
26,570 19,870 12,705 3,030 62,175 73,750
28,275 17,050 12,055 3,260 60,640 82,209
24,550 14,965 13,725 4,700 57,940 61,326
9,050 22,100 12,475 750 44,375 58,028
9,075 4,195 3,110 2,070 18,450 19,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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