AoeStats
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Arena

510077783Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 38m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1192
+14
🇨🇳 Portuguese · China
1161
+15
🇨🇳 Saracens · China
1054
+20
🇨🇳 Sicilians · China
1033
+20
🇮🇳 Malians · India
1180
-19
🇩🇰 Bulgarians · Denmark
1150
-18
🇦🇷 Vietnamese · Argentina
1139
-17
🇦🇺 Turks · Australia
1092
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 2,178 10:19 14:13 29:48 ⛏ Fast Castle
42 1,615 9:52 13:40 29:11 ⛏ Fast Castle
37 1,429 11:35 16:12 29:22 ⛏ Fast Castle
29 1,123 11:08 15:14 29:43 ⛏ Fast Castle
26 994 11:27 15:04 29:09 ⛏ Fast Castle
25 953 11:40 17:33 37:00 ⛏ Fast Castle
24 948 10:49 14:42 27:48 ⛏ Fast Castle
23 888 11:15 15:09 34:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,635 24,740 15,350 3,650 70,375 76,235
22,465 22,925 14,310 4,430 64,130 66,015
22,105 14,645 7,575 1,700 46,025 56,479
21,420 12,774 7,355 1,650 43,199 46,540
11,995 12,045 10,905 780 35,725 38,085
14,400 8,775 5,940 1,505 30,620 35,415
12,075 11,170 5,300 1,005 29,550 43,742
12,060 6,280 3,675 2,250 24,265 25,988
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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