AoeStats
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Oasis

510234585Analyzed
3v3 RM · 4d ago on Sep 30, 2026· 88m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1007
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1110
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1010
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Player eAPM Actions Feudal Castle Imperial Opening
52 4,617 11:02 15:32 30:28 ⛏ Fast Castle
41 3,661 10:56 15:49 33:48 ⛏ Fast Castle
32 2,877 15:05 21:58 38:26 ⛏ Fast Castle
30 2,669 13:06 18:53 35:11 ⛏ Fast Castle
25 2,230 10:41 16:07 31:00 ⛏ Fast Castle
22 1,980 10:50 16:21 34:39 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
75,435 61,501 29,385 7,050 173,371 192,487
64,090 58,073 10,665 4,340 137,168 163,322
42,730 54,265 23,525 3,875 124,395 138,741
33,440 42,483 19,555 3,100 98,578 105,802
37,825 28,595 22,535 3,550 92,505 116,093
36,350 29,970 19,605 4,555 90,480 97,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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