AoeStats
← [ KOF ] M. Kowalski

Oasis

509707159Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 19m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
1584
+11
🇦🇷 Varangians · Argentina
1573
+12
🇲🇽 Britons · Mexico
1547
+13
🇦🇷 Khitans · Argentina
1318
+22
🇦🇷 Varangians · Argentina
1534
-17
🇦🇷 Malay · Argentina
1526
-17
🇦🇷 Franks · Argentina
1411
-12
🇦🇷 Ethiopians · Argentina
1411
-12
Player eAPM Actions Feudal Castle Imperial Opening
66 1,294 9:20 — — ⚔ Archer Rush
62 1,224 8:53 — — ⚔ Scout Rush
59 1,154 8:50 — — ⚔ Archer Rush
58 1,134 9:25 — — ⚔ Scout Rush
55 1,086 10:07 — — ⚔ Scout Rush
54 1,055 8:53 — — ⚔ Archer Rush
38 742 10:48 — — ⚔ Archer Rush
34 670 9:19 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,250 4,031 50 0 8,331 8,517
5,115 2,805 350 0 8,270 8,872
3,080 3,193 1,450 0 7,723 7,765
4,615 2,652 50 125 7,442 8,131
2,550 2,897 1,450 230 7,127 7,403
4,465 2,346 250 30 7,091 8,501
2,625 2,877 1,045 50 6,597 7,197
3,375 1,699 860 0 5,934 6,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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