AoeStats
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African Clearing

510532764Analyzed
4v4 RM · 15h ago on Oct 1, 2026· 70m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Cumans · Taiwan
2048
+10
🇹🇼 Varangians · Taiwan
1988
+12
🇹🇼 Tupi · Taiwan
1968
+13
🇹🇼 Varangians · Taiwan
1845
+19
🇦🇷 Mongols · Argentina
2111
-21
🇦🇷 Persians · Argentina
1988
-17
🇨🇳 Magyars · China
1845
-11
1650
-5
Player eAPM Actions Feudal Castle Imperial Opening
68 4,840 10:24 20:15 40:25 ⛏ Fast Castle
61 4,339 12:37 18:16 58:10 ⛏ Fast Castle
55 3,909 10:54 29:54 42:34 ⚔ Archer Rush
54 3,809 12:35 17:08 34:50 ⛏ Fast Castle
43 3,072 10:55 19:56 39:15 ⚔ Scout Rush
42 2,982 13:03 17:08 53:44 ⛏ Fish Boom FC
41 2,888 10:09 41:06 56:41 ⚔ Towers into Scouts
31 2,224 12:44 18:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,625 20,681 30,325 5,210 110,841 114,336
57,070 36,517 10,540 3,350 107,477 110,416
39,860 17,823 30,335 3,300 91,318 103,155
29,020 33,835 15,840 6,225 84,920 92,853
20,745 20,796 8,225 5,285 55,051 55,314
22,660 22,359 5,345 2,745 53,109 53,966
14,775 15,039 7,095 4,170 41,079 42,567
4,125 1,821 670 1,135 7,751 7,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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