AoeStats
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Coastal Forest

510511575Analyzed
4v4 RM · 12h ago on Oct 1, 2026· 17m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
2064
+3
🇹🇼 Saxons · Taiwan
1984
+4
🇹🇼 Vietnamese · Taiwan
1978
+4
🇹🇼 Saxons · Taiwan
1738
+12
🇹🇼 Poles · Taiwan
1767
-8
🇰🇿 Burgundians · Kazakhstan
1711
-7
🇩🇪 Malians · Germany
1588
-4
🇩🇪 Khmer · Germany
1570
-4
Player eAPM Actions Feudal Castle Imperial Opening
80 1,406 9:34 — — ⚔ Fish Boom into Scouts
56 994 9:14 — — ⚔ Scout Rush
55 964 — — —
50 886 — — —
50 875 9:12 — — ⚔ Archer Rush
49 867 8:55 — — ⚔ Scout Rush
43 767 10:37 — — ⛏ Fish Boom FC
40 715 10:52 14:42 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,500 4,050 850 200 8,600 8,930
4,950 3,465 100 5 8,520 8,565
4,435 2,475 50 0 6,960 7,495
3,225 2,989 375 30 6,619 6,951
2,435 2,505 1,180 0 6,120 6,945
3,360 2,228 50 125 5,763 6,003
2,600 1,446 50 10 4,106 4,426
2,150 475 50 45 2,720 2,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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