AoeStats
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Black Forest

510819855Analyzed
2v2 RM · 22h ago on Oct 2, 2026· 48m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Mongols · Hungary
1153
+15
🇭🇺 Teutons · Hungary
1100
+17
🇩🇪 Franks · Germany
1128
-16
🇩🇪 Danes · Germany
1127
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,953 11:09 15:35 33:27 ⛏ Fast Castle
35 1,679 11:00 14:44 29:38 ⛏ Fast Castle
34 1,672 10:46 14:44 28:56 ⛏ Fast Castle
25 1,188 12:06 16:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,445 25,288 20,820 1,785 79,338 83,524
29,575 20,691 13,825 3,560 67,651 83,563
20,550 19,296 10,260 2,960 53,066 56,661
12,795 13,267 1,955 2,415 30,432 33,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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