AoeStats
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Arabia

509125844Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 71m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1110
+16
🇩🇪 Danes · Germany
1109
+16
🇨🇴 Mapuche · Colombia
1135
-18
🇪🇸 Burgundians · Spain
1067
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 3,169 9:20 20:17 53:12 ⚔ M@A into Skirms
44 3,133 8:45 24:36 51:16 ⚔ Archer Rush
27 1,935 9:11 27:13 51:10 ⚔ Champi Rush
22 1,578 10:29 29:17 48:38 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
39,870 22,620 21,710 2,050 86,250 88,100
27,870 18,400 22,030 400 68,700 68,850
32,600 17,965 13,650 3,800 68,015 74,520
32,585 13,245 14,470 2,555 62,855 70,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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