AoeStats
← Dr. Prince

Black Forest

510233144Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 60m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1061
+18
🇦🇷 Turks · Argentina
1042
+19
🇦🇷 Romans · Argentina
1001
+20
🇺🇸 Khitans · United States
1130
-20
🇺🇸 Danes · United States
1128
-20
🇺🇸 Armenians · United States
1042
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 2,461 10:23 18:16 30:34 ⛏ Fast Castle
27 1,605 10:46 18:48 35:00 ⛏ Fast Castle
26 1,579 10:04 20:40 30:41 ⚔ M@A into Skirms
24 1,421 10:49 17:44 33:16 ⛏ Fast Castle
22 1,347 10:37 22:39 34:47 ⚔ Skirmisher Rush
17 1,052 11:02 22:59 34:05

Resources

Player Food Wood Gold Stone Spent Collected
37,535 25,260 17,700 4,355 84,850 93,303
39,510 17,205 12,970 2,800 72,485 91,755
27,395 22,067 14,320 2,470 66,252 81,370
18,325 23,140 14,260 3,840 59,565 66,771
23,790 20,660 12,405 2,205 59,060 73,548
12,000 16,326 11,215 4,185 43,726 75,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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