AoeStats
← Dr. Prince

Arabia

510017502Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 55m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Shu · United States
1127
+20
🇺🇸 Celts · United States
1126
+20
🇧🇷 Ethiopians · Brazil
1239
-21
🇧🇷 Varangians · Brazil
1186
-19
Player eAPM Actions Feudal Castle Imperial Opening
46 2,526 10:42 22:44 38:42 ⚔ Archer Rush
36 1,989 9:01 20:33 38:02 ⚔ Skirmisher Rush
27 1,479 9:18 17:46 40:04 ⚔ Archers into Skirms
25 1,356 10:22 23:51 42:04 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,655 18,206 18,520 1,560 62,941 65,767
24,275 23,643 10,050 3,450 61,418 69,418
24,035 16,773 9,930 2,350 53,088 55,979
17,655 10,924 8,015 2,115 38,709 42,992
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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