AoeStats
← 北极熊

Arabia

510528452Analyzed
2v2 RM · 19h ago on Oct 1, 2026· 56m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Danes · India
921
+19
869
+22
🇨🇳 Lithuanians · China
997
-21
🇦🇺 Cumans · Australia
971
-41
Player eAPM Actions Feudal Castle Imperial Opening
52 2,945 10:15 23:13 37:12 ⚔ Scout Rush
35 2,014 12:05 23:32 54:25 ⚔ M@A FC into Skirms
27 1,535 10:07 19:58 46:26 ⛏ Fast Castle
19 1,085 17:48 22:55 53:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,130 16,230 8,745 4,950 58,055 83,963
26,085 15,600 9,095 1,150 51,930 59,681
17,545 13,895 8,345 1,775 41,560 45,001
13,645 8,930 5,460 2,590 30,625 36,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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