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African Clearing

510435519Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 56m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Malians · Chile
1517
+13
🇨🇱 Saracens · Chile
1514
+14
🇨🇱 Khmer · Chile
1503
+14
🇨🇱 Varangians · Chile
1494
+14
🇩🇪 Mapuche · Germany
1509
-15
🇺🇸 Wu · United States
1465
-14
🇭🇰 Burgundians · Hong Kong SAR China
1459
-14
🇵🇪 Maya · Peru
1403
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 3,219 14:06 18:04 42:57 ⛏ Fast Castle
52 2,929 12:28 26:04 49:46 ⚔ Scouts into Skirms
45 2,567 13:32 26:37 53:13 ⚔ Scout Rush
32 1,841 13:07 17:07 — ⛏ Fast Castle
32 1,789 13:26 23:24 44:44 ⚔ Scout Rush
28 1,602 13:01 24:31 42:25 ⚔ Towers FC
27 1,509 13:16 22:19 49:23 ⚔ M@A FC
7 389 13:39 — —

Resources

Player Food Wood Gold Stone Spent Collected
32,280 11,249 14,440 3,770 61,739 63,759
24,925 19,445 11,740 2,870 58,980 61,380
14,270 24,140 15,020 3,090 56,520 67,829
25,150 14,636 10,535 4,300 54,621 60,329
25,005 17,445 6,340 2,300 51,090 60,001
8,400 17,990 13,060 950 40,400 46,105
17,505 10,441 8,280 2,575 38,801 41,653
1,850 1,100 50 0 3,000 4,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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