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African Clearing

510411260Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 30m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wei · Argentina
1550
+11
🇺🇾 Tatars · Uruguay
1522
+12
🇦🇷 Huns · Argentina
1516
+13
🇦🇷 Chinese · Argentina
1441
+16
🇧🇷 Danes · Brazil
1511
-16
🇺🇸 Burmese · United States
1451
-13
🇵🇪 Inca · Peru
1408
-12
🇺🇸 Hindustanis · United States
1400
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 1,585 14:29 18:49 — ⛏ Fish Boom FC
51 1,559 12:06 — — ⚔ Archers into Towers
42 1,285 11:05 24:32 — ⚔ Scout Rush
42 1,279 11:48 16:06 28:52 ⛏ Fast Castle
40 1,225 13:01 18:50 — ⛏ Fast Castle
35 1,054 12:00 16:24 — ⛏ Fast Castle
30 925 12:30 16:43 — ⛏ Fast Castle
27 823 13:39 17:28 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,060 5,760 2,795 400 20,015 20,814
8,460 6,935 1,455 1,050 17,900 18,162
7,925 5,185 2,990 1,050 17,150 17,586
9,990 4,881 910 995 16,776 16,549
5,370 6,626 1,360 400 13,756 14,407
6,010 3,568 1,515 540 11,633 11,639
6,490 3,113 1,410 400 11,413 10,901
3,500 3,940 2,290 875 10,605 10,385
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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