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African Clearing

510403021Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 32m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Berbers · Argentina
1527
+10
🇦🇷 Gurjaras · Argentina
1477
+12
🇦🇷 Mapuche · Argentina
1464
+13
🇦🇷 Vietnamese · Argentina
1379
+17
🇺🇸 Saxons · United States
1419
-14
🇫🇷 Vietnamese · France
1409
-14
🇲🇽 Mongols · Mexico
1371
-12
🇺🇸 Huns · United States
1371
-12
Player eAPM Actions Feudal Castle Imperial Opening
66 2,120 13:50 17:34 — ⛏ Fast Castle
62 1,998 12:26 17:26 — ⛏ Fast Castle
59 1,884 11:46 24:26 — ⚔ Scout Rush
58 1,868 12:54 28:17 — ⚔ M@A into Archers
42 1,346 12:47 21:00 — ⚔ Archer Rush
42 1,348 14:31 17:57 — ⛏ Fast Castle
41 1,314 11:39 26:39 — ⚔ Scout Rush
36 1,146 11:49 23:49 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,160 7,187 3,095 1,800 20,242 19,920
8,870 5,854 2,200 300 17,224 17,753
6,950 6,293 2,765 950 16,958 17,283
8,880 4,301 1,250 400 14,831 14,664
5,005 5,376 3,500 750 14,631 14,529
7,915 4,742 660 400 13,717 14,186
5,525 4,631 2,195 975 13,326 14,076
4,600 4,723 1,180 965 11,468 11,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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