AoeStats
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Yucatan

510393716Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 28m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
73 2,090 8:17 22:58 — ⚔ Archer Rush
62 1,768 9:33 19:40 — ⚔ Scout Rush
62 1,769 9:03 21:44 — ⚔ M@A into Archers
55 1,576 9:30 15:17 — ⛏ Fast Castle
55 1,578 9:50 21:37 — ⚔ Scout Rush
34 967 11:45 26:39 — ⚔ Archer Rush
32 923 8:48 23:26 — ⚔ Scout Rush
24 686 10:30 15:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,040 5,818 1,175 430 15,463 19,256
4,655 5,336 3,825 30 13,846 14,329
7,755 3,425 2,285 0 13,465 15,290
5,595 4,858 1,710 875 13,038 13,985
5,075 4,595 1,580 1,100 12,350 12,695
7,455 4,103 490 255 12,303 12,873
6,565 3,576 1,570 100 11,811 12,050
6,705 2,550 1,550 110 10,915 11,493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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