AoeStats
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African Clearing

510785937Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 66m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Berbers · Hong Kong SAR China
1300
+16
🇭🇰 Huns · Hong Kong SAR China
1248
+19
🇭🇰 Varangians · Hong Kong SAR China
1238
+19
🇭🇰 Tatars · Hong Kong SAR China
1235
+19
🇹🇼 Mongols · Taiwan
1411
-22
🇹🇼 Mapuche · Taiwan
1371
-21
🇹🇼 Varangians · Taiwan
1320
-19
🇹🇼 Persians · Taiwan
1121
-11
Player eAPM Actions Feudal Castle Imperial Opening
63 4,182 14:42 19:55 50:50 ⛏ Fast Castle
49 3,281 14:11 18:09 43:15 ⛏ Fast Castle
43 2,869 13:36 24:38 46:22 ⚔ Scout Rush
41 2,734 14:20 19:30 51:26 ⛏ Fast Castle
40 2,693 13:51 22:00 49:42 ⚔ Scout Rush
39 2,630 13:06 18:09 42:47 ⛏ Fast Castle
32 2,134 14:37 29:32 49:12 ⚔ M@A Rush
27 1,833 12:19 17:24 46:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,150 16,170 35,170 4,205 104,695 106,092
45,715 31,425 22,495 4,170 103,805 106,199
26,005 26,690 19,890 3,700 76,285 83,151
14,645 34,770 23,250 3,050 75,715 87,093
33,420 18,685 14,055 3,000 69,160 83,599
14,500 23,611 17,265 7,780 63,156 74,532
25,375 13,120 11,390 2,475 52,360 57,731
26,580 10,896 9,515 1,155 48,146 49,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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