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Lombardia

509907768Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 78m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
1309
+14
🇪🇸 Danes · Spain
1258
+17
🇨🇿 Vietnamese · Czechia
1258
+17
🇨🇳 Britons · China
1234
+18
🇭🇰 Berbers · Hong Kong SAR China
1307
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🇭🇰 Khmer · Hong Kong SAR China
1289
-17
🇭🇰 Italians · Hong Kong SAR China
1254
-16
🇭🇰 Mongols · Hong Kong SAR China
1236
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 4,243 11:43 15:49 29:51 ⛏ Fast Castle
39 3,119 11:25 15:07 33:06 ⛏ Fast Castle
37 2,943 10:07 16:15 28:58 ⛏ Fast Castle
36 2,845 10:16 15:29 30:35 ⛏ Fast Castle
32 2,505 11:43 15:34 30:49 ⚔ FC into Archers
27 2,094 11:20 21:12 32:35 ⛏ Fast Castle
26 2,040 9:49 20:42 34:37 ⚔ Archers FC
22 1,750 10:13 24:20 38:04 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
101,390 33,878 33,600 4,270 173,138 176,927
79,530 39,647 33,055 2,900 155,132 160,851
55,050 64,553 14,270 4,760 138,633 150,514
52,230 39,056 17,295 3,755 112,336 116,371
41,990 23,796 18,935 5,435 90,156 114,946
30,200 39,324 17,140 2,170 88,834 91,501
24,310 35,134 16,780 8,800 85,024 131,070
19,700 23,998 15,240 4,180 63,118 77,535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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