AoeStats
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Black Forest

509903764Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 27m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Celts · Hong Kong SAR China
1293
+14
🇭🇰 Khmer · Hong Kong SAR China
1274
+15
🇭🇰 Varangians · Hong Kong SAR China
1238
+16
🇭🇰 Tatars · Hong Kong SAR China
1219
+17
🇪🇸 Tupi · Spain
1325
-19
🇨🇳 Persians · China
1266
-16
🇮🇶 Britons · Iraq
1237
-15
🇮🇳 Celts · India
1165
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 999 11:31 15:20 — ⛏ Fast Castle
32 903 11:20 16:03 — ⛏ Fast Castle
30 824 13:12 17:58 — ⛏ Fish Boom FC
29 814 9:57 14:17 — ⛏ Fast Castle
28 769 12:16 18:32 — ⛏ Fast Castle
23 634 12:19 16:41 — ⛏ Fast Castle
22 613 15:11 20:06 — ⛏ Fast Castle
21 598 11:25 15:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,900 7,779 2,955 185 18,819 18,819
8,525 5,855 1,030 1,225 16,635 19,035
6,925 5,955 2,240 100 15,220 16,867
6,635 3,180 1,925 100 11,840 14,022
6,025 4,731 350 400 11,506 12,408
3,975 6,005 350 200 10,530 11,778
5,300 3,483 250 950 9,983 10,277
3,525 2,250 480 1,465 7,720 7,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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