AoeStats
← JoackoMaga

Baltic

510373645Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 49m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
991
+16
🇩🇪 Vikings · Germany
989
+16
🇳🇴 Japanese · Norway
1018
-17
🇦🇷 Danes · Argentina
961
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,078 12:09 16:51 37:12 ⛏ Fish Boom into Fire Galleys FC
36 1,765 13:26 19:02 32:15 ⚔ Fish Boom into Archers
34 1,677 13:13 17:23 34:26 ⛏ Fast Castle
25 1,217 9:58 20:43 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
9,895 17,740 10,850 1,250 39,735 42,218
15,070 11,490 6,665 2,250 35,475 37,262
9,140 4,261 3,985 3,450 20,836 21,113
5,460 7,444 1,245 1,525 15,674 20,523
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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