AoeStats
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Fortress

510370698Analyzed
1v1 RM · 2d ago on Sep 30, 2026· 16m 44s· 2 players
Game mode
Random Map
Map size
Small (3 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Danes · Argentina
952
+18
🇨🇿 Vikings · Czechia
992
-18
Player eAPM Actions Feudal Castle Imperial Opening
28 473 6:48 11:35 — ⛏ Fast Castle
22 368 9:11 12:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,750 1,790 1,100 0 7,640 7,440
3,790 2,145 445 100 6,480 6,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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