AoeStats
← 六百公斤大肥豬

Oasis

509910953Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 24m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Koreans · Germany
1399
+12
🇺🇸 Saracens · United States
1345
+14
🇪🇸 Poles · Spain
1335
+14
🇧🇩 Magyars · Bangladesh
1265
+17
🇭🇰 Danes · Hong Kong SAR China
1336
-16
🇭🇰 Italians · Hong Kong SAR China
1289
-14
🇭🇰 Khmer · Hong Kong SAR China
1289
-14
🇭🇰 Danes · Hong Kong SAR China
1261
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 1,542 9:13 — — ⚔ Archer Rush
59 1,429 9:28 22:58 — ⚔ Archers into Skirms
37 902 10:22 14:07 — ⛏ Fast Castle
36 869 10:43 14:34 — ⛏ Fast Castle
35 865 10:40 16:09 — ⛏ Fast Castle
28 690 13:30 17:47 — ⛏ Fast Castle
24 582 9:11 23:17 — ⚔ Scout Rush
22 542 12:09 16:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,545 5,020 845 850 14,260 16,313
7,750 4,325 250 200 12,525 15,140
5,880 4,441 655 650 11,626 12,089
6,510 3,207 1,690 0 11,407 11,747
5,985 3,231 1,150 100 10,466 11,085
4,525 3,436 600 1,160 9,721 10,048
4,175 3,629 1,570 125 9,499 9,442
4,100 3,446 1,785 0 9,331 10,850
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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