AoeStats
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Black Forest

509095669Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 25m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Varangians · Russia
1007
+16
🇨🇱 Aztecs · Chile
1004
+16
🇪🇸 Japanese · Spain
991
+16
1000
-48
🇨🇳 Burgundians · China
1000
-48
🇨🇳 Bohemians · China
1000
-48
Player eAPM Actions Feudal Castle Imperial Opening
43 1,098 12:51 18:29 — ⛏ Fast Castle
38 983 10:41 — —
36 923 10:39 15:59 — ⚔ FC into Scouts
34 876 11:54 16:43 — ⛏ Fast Castle
17 448 11:25 20:00 — ⛏ Fast Castle
15 382 10:40 25:47 —

Resources

Player Food Wood Gold Stone Spent Collected
6,955 5,051 1,275 850 14,131 15,122
6,575 4,395 835 850 12,655 14,565
7,345 4,696 250 200 12,491 13,953
4,725 3,130 350 100 8,305 10,071
3,525 2,585 300 0 6,410 8,495
2,880 2,070 0 0 4,950 6,359
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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