AoeStats
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MegaRandom

505172371Analyzed
3v3 RM · 22d ago on Sep 8, 2026· 58m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
593
+13
🇨🇴 Magyars · Colombia
591
+13
🇨🇴 Khmer · Colombia
535
+15
🇺🇸 Teutons · United States
606
-17
🇺🇸 Huns · United States
536
-14
🇺🇸 Khmer · United States
437
-10
Player eAPM Actions Feudal Castle Imperial Opening
24 1,409 20:57 34:38 52:47
16 923 18:31 31:01 — ⚔ Fish Boom into Scouts
14 838 15:45 28:21 47:37 ⚔ Fish Boom into Archers
12 713 18:10 29:43 44:14 ⚔ Fish Boom into Scouts
11 674 23:12 40:05 — ⚔ Drush
4 251 19:41 31:57 — ⚔ Fish Boom into Fire Galleys into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,490 11,396 4,060 1,350 29,296 40,172
7,885 12,100 6,630 1,225 27,840 43,087
10,960 7,240 5,710 1,400 25,310 30,184
10,175 6,615 3,290 1,120 21,200 22,297
9,165 6,121 1,875 385 17,546 21,614
6,335 7,390 3,295 200 17,220 22,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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