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Nomad

510733921Analyzed
4v4 RM · 12h ago on Oct 2, 2026· 107m 50s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Dravidians · Taiwan
1504
+15
🇨🇳 Koreans · China
1475
+16
🇨🇳 Spanish · China
1471
+16
🇹🇼 Koreans · Taiwan
1465
+16
🇨🇳 Wei · China
1532
-18
🇦🇺 Mongols · Australia
1507
-17
🇷🇺 Varangians · Russia
1453
-15
🇲🇽 Koreans · Mexico
1402
-13
Player eAPM Actions Feudal Castle Imperial Opening
66 7,164 13:17 17:08 52:40 ⛏ Fish Boom FC
55 5,903 12:34 17:51 36:58 ⛏ Fish Boom FC
45 4,896 14:55 19:27 55:40 ⛏ Fish Boom FC
29 3,139 15:32 20:48 40:01 ⚔ Fish Boom into Fire Galleys into Towers FC
28 3,025 12:50 17:30 37:43 ⛏ Fish Boom FC
26 2,831 13:09 16:52 36:27 ⛏ Fish Boom FC
25 2,743 12:44 20:45 46:12 ⛏ Fish Boom FC
22 2,387 13:02 18:10 55:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
128,590 42,305 38,985 5,300 215,180 222,133
44,785 115,710 36,990 9,730 207,215 211,448
97,035 29,656 61,090 8,460 196,241 201,337
77,295 68,267 37,130 7,195 189,887 199,602
82,840 49,121 22,210 7,205 161,376 163,245
50,175 79,585 18,475 9,490 157,725 191,459
59,900 62,703 22,835 8,230 153,668 155,246
47,655 72,098 15,310 5,895 140,958 143,752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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