AoeStats
← Michaeldm6945

Arena

510592608Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 33m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
803
+15
🇨🇱 Franks · Chile
781
+16
🇨🇳 Saxons · China
817
-18
🇮🇳 Khmer · India
733
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,362 12:37 25:13 —
23 786 10:28 14:37 — ⛏ Fast Castle
16 524 11:55 16:51 — ⛏ Fast Castle
13 435 9:49 21:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,620 13,030 1,500 2,315 23,465 23,591
12,325 5,470 1,800 850 20,445 22,737
8,780 6,215 3,935 950 19,880 22,591
6,635 4,755 1,030 2,280 14,700 18,229
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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