AoeStats
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Arabia

508121382Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 35m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Byzantines · Portugal
1282
+13
🇵🇦 Inca · Panama
1247
+14
🇮🇳 Dravidians · India
1424
-21
🇮🇳 Mongols · India
1000
-23
Player eAPM Actions Feudal Castle Imperial Opening
59 2,079 10:34 23:47 — ⚔ Archer Rush
52 1,836 10:06 23:14 — ⚔ Archer Rush
51 1,799 10:10 31:14 — ⚔ Scout Rush
41 1,440 8:56 25:18 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,485 7,945 4,880 100 21,410 24,558
6,385 8,921 5,765 100 21,171 24,770
7,390 5,131 1,895 225 14,641 16,078
5,450 3,651 465 100 9,666 11,082
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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