AoeStats
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MegaRandom

510214211Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 69m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
726
+10
🇲🇽 Maya · Mexico
715
+10
🇲🇽 Huns · Mexico
613
+14
🇵🇹 Koreans · Portugal
568
+15
🇮🇳 Teutons · India
601
-13
🇨🇳 Byzantines · China
599
-13
🇵🇪 Spanish · Peru
557
-12
🇺🇸 Saxons · United States
542
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 2,229 14:00 22:42 31:16
23 1,592 10:54 20:06 38:15 ⛏ Fast Castle
22 1,501 13:04 17:45 34:03 ⚔ Scouts FC
21 1,426 10:36 16:11 43:04 ⛏ Fast Castle
15 1,023 11:26 22:35 40:30 ⛏ Fast Castle
12 802 12:57 21:11 40:52 ⛏ Fast Castle
11 757 13:20 20:59 — ⛏ Fast Castle
9 650 11:22 26:00 45:57 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,105 26,620 19,120 6,800 80,645 85,522
24,230 25,438 24,090 4,765 78,523 109,746
24,495 25,140 23,585 900 74,120 88,700
17,240 26,445 16,595 3,325 63,605 103,524
24,410 18,160 15,940 1,340 59,850 101,341
23,600 16,815 9,700 2,155 52,270 67,214
17,915 13,010 10,950 2,540 44,415 45,611
3,675 1,515 250 0 5,440 7,785
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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