AoeStats
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Hill Fort

504308098Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 44m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
1049
+16
🇫🇷 Bohemians · France
1043
+16
🇦🇷 Italians · Argentina
1123
-20
🇦🇷 Hindustanis · Argentina
957
-12
Player eAPM Actions Feudal Castle Imperial Opening
21 949 10:21 18:52 36:34 ⛏ Fast Castle
21 917 10:59 22:24 37:53 ⛏ Fast Castle
14 621 10:42 19:28 27:42 ⛏ Fast Castle
12 529 10:56 21:26 34:12

Resources

Player Food Wood Gold Stone Spent Collected
28,655 7,310 9,050 1,400 46,415 51,652
15,215 9,533 10,325 950 36,023 37,865
13,635 8,290 5,380 1,630 28,935 35,509
5,715 5,380 3,070 1,000 15,165 17,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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