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Lombardia

509176708Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 48m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Chinese · Sweden
1146
+12
🇸🇪 Sicilians · Sweden
1112
+13
🇸🇪 Tatars · Sweden
1103
+13
🇺🇸 Varangians · United States
1062
-13
🇩🇪 Byzantines · Germany
1062
-13
🇷🇺 Saracens · Russia
1020
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 2,671 11:01 21:39 39:55 ⚔ Scout Rush
42 2,048 13:22 21:56 48:12 ⛏ Fast Castle
33 1,626 11:11 15:52 43:36 ⛏ Fast Castle
29 1,393 11:11 21:48 39:11 ⚔ Scout Rush
28 1,355 10:20 23:09 46:41 ⚔ Scout Rush
23 1,129 11:35 16:30 31:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,310 12,437 8,595 2,250 45,592 49,126
14,410 15,013 10,500 1,600 41,523 53,258
15,955 13,289 7,970 2,225 39,439 60,885
14,635 12,452 5,080 735 32,902 35,912
15,925 8,520 6,955 880 32,280 34,074
12,915 11,357 4,785 2,900 31,957 39,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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