AoeStats
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Coastal Forest

510378076Analyzed
3v3 RM · 19h ago on Sep 30, 2026· 48m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇦 Portuguese · Saudi Arabia
995
+13
🇨🇿 Vikings · Czechia
985
+14
🇱🇧 Poles · Lebanon
954
+15
🇩🇪 Armenians · Germany
950
-15
🇩🇪 Varangians · Germany
947
-14
🇩🇪 Japanese · Germany
913
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,541 15:28 27:18 43:06 ⚔ Scout Rush
27 1,291 12:30 19:13 45:23 ⚔ Drush FC into Archers
24 1,167 12:07 20:49 30:56 ⛏ Fish Boom FC
16 756 10:38 30:24 —
15 728 9:38 24:48 43:22 ⚔ Scout Rush
11 509 11:45 18:56 37:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,230 17,260 9,915 3,000 43,405 54,125
9,150 17,130 12,230 2,150 40,660 50,343
12,490 13,696 4,165 3,150 33,501 38,073
20,645 5,795 3,145 750 30,335 35,907
11,470 9,225 6,275 2,150 29,120 31,394
12,710 9,455 5,110 100 27,375 31,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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