AoeStats
← † BigMakh †

Black Forest

510376698Analyzed
4v4 RM · 22h ago on Sep 30, 2026· 5m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇦 Portuguese · Saudi Arabia
982
+13
🇨🇱 Aztecs · Chile
957
+14
🇱🇧 Britons · Lebanon
939
+15
🇬🇧 Malians · United Kingdom
871
+19
🇪🇸 Persians · Spain
927
-16
🇹🇷 Bohemians · Türkiye
926
-15
🇩🇰 Danes · Denmark
913
-15
🇺🇸 Franks · United States
913
-42
Player eAPM Actions Feudal Castle Imperial Opening
41 243 — — —
40 239 — — —
26 158 — — —
25 147 — — —
25 152 — — —
25 149 — — —
12 72 — — —
10 58 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 225 0 0 875 908
550 173 0 0 723 424
500 150 0 0 650 592
600 0 0 0 600 766
250 145 0 0 395 279
250 125 0 0 375 820
100 57 0 0 157 208
100 46 0 0 146 133
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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