AoeStats
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Nomad

509102225Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 19m 34s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
1766
+9
🇩🇪 Khitans · Germany
1756
+9
🇦🇺 Maya · Australia
1561
+16
🇯🇵 Spanish · Japan
1549
+16
🇹🇼 Varangians · Taiwan
1613
-14
🇻🇳 Italians · Vietnam
1592
-13
🇹🇼 Wei · Taiwan
1565
-12
🇦🇷 Spanish · Argentina
1551
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 932 13:16 17:33 — ⛏ Fish Boom FC
39 758 13:37 — — ⚔ Fish Boom into Scouts
36 708 13:32 — — ⛏ Fish Boom
36 698 — — — ⛏ Fish Boom
35 680 15:36 19:29 — ⛏ Fish Boom FC
34 670 — — — ⛏ Fish Boom
31 613 12:16 18:07 — ⛏ Fish Boom FC
24 466 13:28 19:31 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,700 3,906 875 750 9,231 8,960
4,685 3,675 50 100 8,510 7,995
3,450 3,425 460 250 7,585 8,118
3,275 3,231 510 195 7,211 7,403
2,775 2,367 285 200 5,627 6,205
1,850 2,774 50 305 4,979 5,318
2,750 1,810 90 225 4,875 4,393
1,700 2,054 50 300 4,104 3,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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