AoeStats
← [NOE] Jupiter

Arena

510799867Analyzed
2v2 RM · 10h ago on Oct 2, 2026· 29m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Celts · France
1462
+14
🇫🇷 Danes · France
1443
+16
1421
-15
🇧🇪 Lithuanians · Belgium
1420
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,243 9:42 13:55 — ⛏ Fast Castle
37 1,117 10:44 15:42 — ⛏ Fast Castle
34 1,002 10:28 17:54 — ⛏ Fast Castle
29 868 9:45 13:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,820 7,468 3,430 200 19,918 21,353
9,575 4,995 2,710 170 17,450 17,799
5,125 7,075 3,700 200 16,100 19,138
3,870 3,190 595 850 8,505 8,435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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